Prediction is becoming part of the action loop.
Google DeepMind’s Genie 3 generates interactive environments from text and responds to navigation actions. Researchers have used generated worlds to observe how an agent behaves in a simulated setting. DeepMind also lists current limits: the available action space is constrained, accurate real-world locations are not guaranteed, and continuous interactions last minutes rather than hours.
Meta’s V-JEPA 2 illustrates a different approach. Its action-conditioned V-JEPA 2-AC predicts future representations rather than relying on full-resolution video generation at each planning step. The paper reports robot planning after post-training on fewer than 62 hours of unlabeled robot video, then zero-shot tests on Franka arms in two labs without task-specific training or new data from those test environments. That is a result in a specific research setup, not a general guarantee for arbitrary robots or tasks.
A preprint posted in October 2026, Video Prediction Policy 2, reports that tested world-action models can make incorrect motion predictions in open-ended manipulation tasks. Its authors report an 18.5 percentage-point success-rate improvement over their strongest baseline on their real-world zero-shot ALOHA tasks. These are the authors’ results on a defined setup; they do not establish performance across all robots or environments.
Together, these examples show why “the model can generate a world” and “the agent can act reliably in the world” are separate claims. One concerns simulation; the other requires action-level evidence.